using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; /// <summary> /// Handles generating cursed objects and effects /// </summary> public class CursedAuraInteractions : MonoBehaviour { private GameObject textBoxPrefab; // Reference to the prefab of the action text box object private GameObject textBoxInstance; // Text box reference for the instantiated text box private ActionTextBox textBox; // Accessible reference to the component in the text box instance public Task RollEndEncounterEvent() { return Task.CompletedTask; } public Task RollEventPostEvent() { return Task.CompletedTask; } public Task RollEventPreEvent() { return Task.CompletedTask; } public Task RollPostBattleEvent() { return Task.CompletedTask; } private void OnEnable() { textBoxPrefab = Resources.Load<GameObject>("Prefabs/Action Text Container"); } }