using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; /// <summary> /// Handles showcasing information for each choice for a retainedData that is being activated /// </summary> public class SkillChoiceHandler : MonoBehaviour { [Header("UI Elements")] [SerializeField] private Image spriteImage; [SerializeField] private TextMeshProUGUI effectText; [SerializeField] private Button button; private object retainedObject; private SkillSO retainedData; public void InjectInformation(Sprite spriteImage, string effectText, object retainedObject, SkillSO retainedData) { this.spriteImage.sprite = spriteImage; this.effectText.text = effectText; this.retainedObject = retainedObject; this.retainedData = retainedData; button.onClick.AddListener(() => { SendChoiceToManager(); }); } private void SendChoiceToManager() { if (retainedObject is not int) SkillTreeManager.Instance.ChoiceMade(retainedObject); else SkillTreeManager.Instance.ChoiceMade(retainedObject, retainedData); } }