Encounter / Assets / Scripts / PointerChecker.cs
PointerChecker.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

/// <summary>
/// Class that helps with debugging
/// </summary>
public class PointerChecker : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
    public void OnPointerEnter(PointerEventData eventData)
    {
        Debug.Log($"Pointer has Entered {this.name}");
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        Debug.Log($"Pointer has Exited {this.name}");
    }
}