using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [CreateAssetMenu(fileName = "New Relic", menuName = "Config/Items/New Relic")] public class RelicSO : ItemSO { // TODO ---> Further implement } #if UNITY_EDITOR [CustomEditor(typeof(RelicSO))] public class RelicSOEditor : ItemSOEditor { private RelicSO container; private void OnEnable() { container = target as RelicSO; } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.LabelField("General Properties", EditorStyles.boldLabel); container.ID = EditorGUILayout.IntField("ID", container.ID); EditorGUILayout.PropertyField(serializedObject.FindProperty("Name")); EditorGUILayout.PropertyField(serializedObject.FindProperty("Description")); EditorGUILayout.PropertyField(serializedObject.FindProperty("HelperEffects")); EditorGUILayout.PropertyField(serializedObject.FindProperty("Item_Sprite")); EditorGUILayout.Space(10); EditorGUILayout.LabelField("Shop Properties", EditorStyles.boldLabel); container.Value = EditorGUILayout.IntField("Value", container.Value); container.Cost = EditorGUILayout.IntField("Cost", container.Cost); EditorGUILayout.Space(5); EditorGUILayout.PropertyField(serializedObject.FindProperty("Item_Rarity")); EditorGUILayout.PropertyField(serializedObject.FindProperty("CantBeSold")); serializedObject.ApplyModifiedProperties(); } } #endif