using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New MusicBundle", menuName = "Sound/New MusicBundle")] /// <summary> /// Handles collections of music that will be loaded when needed /// </summary> public class SceneMusicCollectionSO : ScriptableObject { public int BuildIndexId; // The designation for the collection based off of the Build Index ID of the project scenes public List<ClimateManager.Locations> LocationsTracksCanPlay; public List<AudioClip> musicList; // Collection of music for the scene designated }