Homebound / Scripts / LevelSO.cs
LevelSO.cs
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using UnityEngine;

[CreateAssetMenu(fileName = "New Level", menuName = "Configuration/New Level")]
public class LevelSO : ScriptableObject
{
    public string levelName; // Name of the level 
    public int buildIndexRef; // Build Index Reference for comparison upon loading
    public float levelTimeTrial; // The time to beat the trial for the level
}