using UnityEngine; public class RotationHandler : MonoBehaviour { [Header("Values")] [SerializeField] Vector3 rotationAmount; // Reference for how much rotation should occur in what direction [SerializeField] float rotationSpeed; // Reference for how quick the rotation should occur, essentially the magnitude for the rotation amount [SerializeField] bool menuObject; // Trigger for if the object should continue to rotate while player is on a screen void FixedUpdate() { // While the game is not paused or if the item is labeled as an object that should be spinning while paused the item with this component will rotate if (!MainMenu.IsPaused || menuObject) RotateGameObject(); } /// <summary> /// Rotates the object based on rotationSpeed and time /// </summary> void RotateGameObject() => transform.Rotate(rotationSpeed * Time.deltaTime * rotationAmount); }