using Aura2API; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Flicker : MonoBehaviour { public bool flicker; private float timeSinceLastLightChange; private float randomPause; private Light targetLight; private AudioSource aSource; private bool randomPauseSet; private void Awake() { targetLight = GetComponent<Light>(); aSource = GetComponent<AudioSource>(); } private void Update() { if(flicker) { if(!randomPauseSet) { randomPause = Random.Range(0.0f, 2.0f); randomPauseSet = true; } timeSinceLastLightChange += Time.deltaTime; if (timeSinceLastLightChange >= randomPause) { targetLight.enabled = !targetLight.enabled; aSource.Play(); randomPauseSet = false; timeSinceLastLightChange = 0.0f; } } } }