using System.Collections; using System.Collections.Generic; using UnityEngine; public class FootStepChangeTrigger : MonoBehaviour { private StepSoundTransition soundTransition; public int floorType; private void Start() { soundTransition = ReferenceManager.GetObject(8).GetComponent<StepSoundTransition>(); } private void OnTriggerEnter(Collider other) { if(other.gameObject.name == "FPSController") { soundTransition.SetClipList(floorType); } } }