UnityGameProjectsCode / AbandondedGame / OpenVehicleEscapeMenu.cs
OpenVehicleEscapeMenu.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class OpenVehicleEscapeMenu : MonoBehaviour
{
    private GUIManager guiMgr;
    private bool truckEnabled = true;

    private void Start()
    {
        guiMgr = ReferenceManager.GetGUIManager();
    }

    private void OnTriggerEnter(Collider other)
    {
        if(truckEnabled)
        {
            if (other.gameObject.name == "FPSController")
            {
                guiMgr.SetVehicleEscapeMenuState(true);
            }
        }
    }

    public void SetTruckState(bool state)
    {
        truckEnabled = state;
    }
}