using System.Collections; using System.Collections.Generic; using UnityEngine; public class OpenVehicleEscapeMenu : MonoBehaviour { private GUIManager guiMgr; private bool truckEnabled = true; private void Start() { guiMgr = ReferenceManager.GetGUIManager(); } private void OnTriggerEnter(Collider other) { if(truckEnabled) { if (other.gameObject.name == "FPSController") { guiMgr.SetVehicleEscapeMenuState(true); } } } public void SetTruckState(bool state) { truckEnabled = state; } }