UnityGameProjectsCode / DiceAndMenGame / AnimationRandomizer.cs
AnimationRandomizer.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class AnimationRandomizer : MonoBehaviour
{
    public UnityEvent OnActivate;

    [SerializeField] float maxDelay = 2;

    private IEnumerator Start()
    {
        yield return new WaitForSeconds(Random.value * maxDelay);

        OnActivate.Invoke();
    }
}