UnityGameProjectsCode / DiceAndMenGame / Roster.cs
Roster.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "newRoster", menuName = "Units/Rosters", order = 0)]
public class Roster : ScriptableObject
{
    public List<UnitStatBlock> units = new List<UnitStatBlock>();

    public void Set(Roster source)
    {
        units = new List<UnitStatBlock>(source.units);
    }
}