UnityGameProjectsCode / DiceAndMenGame / SetVolume.cs
SetVolume.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.Audio;
using UnityEngine;

public class SetVolume : MonoBehaviour
{
    public AudioMixer mixer;

    public void SetLevel(float sliderValue)
    {
        mixer.SetFloat("MusicVol", Mathf.Log10(sliderValue) * 20);
    }
}