using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UICommands : MonoBehaviour { public void LoadSelectedScene(int sceneID) { SceneManager.LoadScene(sceneID); } public void SetOppositeState(GameObject targetObject) { targetObject.SetActive(!targetObject.activeSelf); } public void QuitGame() { Application.Quit(); } }