using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "newStatBlock", menuName = "Units/Stats", order = 0)] public class UnitStatBlock : ScriptableObject { public int attack = 1, defense = 1, medical = 1, maxHealth = 10; //disengage = 1? public int moveRange = 3; public Sprite sprite; }