UnityGameProjectsCode / DiceAndMenGame / UnitStatBlock.cs
UnitStatBlock.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "newStatBlock", menuName = "Units/Stats", order = 0)]
public class UnitStatBlock : ScriptableObject
{
    public int attack = 1, defense = 1, medical = 1, maxHealth = 10; //disengage = 1?
    public int moveRange = 3;

    public Sprite sprite;
}