using UnityEngine; public class DrawConnectors : MonoBehaviour { public bool enableWireframe; private Marker mkr; private GameObject markerPrevious; private GameObject markerNext; public Color markerLineColor; public void OnDrawGizmos() { if (markerNext == null) { mkr = GetComponent<Marker>(); markerPrevious = mkr.getPreviousConnector(); markerNext = mkr.getNextConnector(); } if (enableWireframe) { Gizmos.color = markerLineColor; Gizmos.DrawLine(gameObject.transform.position, markerNext.transform.position); Gizmos.DrawLine(gameObject.transform.position, markerPrevious.transform.position); } } }