UnityGameProjectsCode / InTheDarkGame / Level / Door Mech / Item.cs
Item.cs
Raw
using UnityEngine;

public class Item : MonoBehaviour
{
    public string itemDisplayName;
    public int itemID;
    public int itemType; //0 key, 1 weapon
    private Sprite itemSprite;

    private void Awake()
    {
        itemSprite = GetComponent<SpriteRenderer>().sprite;
    }

    public string GetItemName()
    {
        return itemDisplayName;
    }

    public int GetItemID()
    {
        return itemID;
    }

    public int GetItemType()
    {
        return itemType;
    }

    public Sprite GetItemSprite()
    {
        return itemSprite;
    }
}