using UnityEngine; public class Item : MonoBehaviour { public string itemDisplayName; public int itemID; public int itemType; //0 key, 1 weapon private Sprite itemSprite; private void Awake() { itemSprite = GetComponent<SpriteRenderer>().sprite; } public string GetItemName() { return itemDisplayName; } public int GetItemID() { return itemID; } public int GetItemType() { return itemType; } public Sprite GetItemSprite() { return itemSprite; } }