using UnityEngine; public class DetectPlayer : MonoBehaviour { private DroneAIMod parentDrone; private void Awake() { parentDrone = GetComponentInParent<DroneAIMod>(); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { parentDrone.SetCanSeePlayer(true); } } private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { parentDrone.SetCanSeePlayer(false); } } }