UnityGameProjectsCode / InTheDarkGame / LightningFlash.cs
LightningFlash.cs
Raw
using UnityEngine;

public class LightningFlash : MonoBehaviour
{
    public int animID;
    private void Awake()
    {
        switch (animID)
        {
            default:
                GetComponent<Animator>().Play("Lightning Flash");
                break;
            case 1:
                GetComponent<Animator>().Play("Lightning Flash 1");
                break;
            case 2:
                GetComponent<Animator>().Play("Lightning Flash 2");
                break;
        }
    }
}