using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadNextLevel : MonoBehaviour { public bool waitBeforeDetecting; public float waitTime; private float timeWaited; private bool waitDone; public GameObject continueText; private void Awake() { if (waitBeforeDetecting) continueText.SetActive(false); } private void Update() { if(waitBeforeDetecting && !waitDone) { timeWaited += Time.deltaTime; if (timeWaited >= waitTime) { continueText.SetActive(true); waitDone = true; } else return; } if(Input.anyKeyDown) { GameObject.Find("EventSystem").GetComponent<UICommands>().LoadLevel(SceneManager.GetActiveScene().buildIndex + 1); } } }