using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { private ReferenceManager refMgr; private GUIManager guiMgr; private GameObject playerObject; private Scene currentScene; private void Awake() { refMgr = GetComponent<ReferenceManager>(); guiMgr = GetComponent<GUIManager>(); InputManager.SetupKeys(); } private void Start() { SceneManager.sceneLoaded += OnSceneLoaded; } private void Update() { if (playerObject != null) { bool deathState = playerObject.GetComponent<Health>().GetPlayerDeathState(); if (deathState) { OnPlayerDeath(); } } } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { currentScene = SceneManager.GetActiveScene(); if (currentScene.buildIndex != 0) { playerObject = GameObject.Find("Player Object"); } } public string GetCurrentSceneName() { return currentScene.name; } public void OnPlayerDeath() { guiMgr.ChangeDeathScreenState(true); } }