using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ReferenceManager : MonoBehaviour { private List<GameObject> referenceObjects = new List<GameObject>(); private GUIManager guiMgr; private void Awake() { guiMgr = GetComponent<GUIManager>(); } private void Start() { SceneManager.sceneLoaded += OnSceneLoaded; } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { for (int i = 1; i < referenceObjects.Count; i++) { referenceObjects.RemoveAt(i); } if (scene.name == "Main Menu") { SetMainMenuReferences(); } else { SetLevelReferences(); } } public void SendReferences() { References.SetReferences(referenceObjects); } public void SetMainMenuReferences() { SendReferences(); } public void SetLevelReferences() { referenceObjects.Add(GameObject.Find("GamePlay UI")); referenceObjects.Add(GameObject.Find("Player Object")); referenceObjects.Add(GameObject.Find("Main Camera")); SendReferences(); } }