using Cinemachine; using UnityEngine; using UnityEngine.SceneManagement; public class UICommands : MonoBehaviour { private GUIManager guiMgr; private void Awake() { guiMgr = GameObject.Find("PersistentObject").GetComponent<GUIManager>(); } public void ReverseUIElementState(GameObject reverseObject) { reverseObject.SetActive(!reverseObject.activeSelf); } public void LoadLevel(int levelID) { SceneManager.LoadScene(levelID); Time.timeScale = 1; } public void RestartLevel() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); Time.timeScale = 1; } public void QuitGame() { Application.Quit(); Debug.Log("Quit Game"); } public void ResetLevelProgress() { GameObject.Find("PersistentObject").GetComponent<GUIManager>().ResetLevelProgress(); } public void SetCameraPosition(int buttonID) { Transform followTarget = GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow; switch (buttonID) { default: break; case 0: //button pressed was level select if(followTarget.name == "UI Marker - Levels") GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Main").transform; else GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Levels").transform; break; case 1: //button pressed was settings if (followTarget.name == "UI Marker - Settings") GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Main").transform; else GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Settings").transform; break; case 2: //button pressed was settings if (followTarget.name == "UI Marker - Credits") GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Main").transform; else GameObject.Find("Camera").GetComponent<CinemachineVirtualCamera>().m_Follow = GameObject.Find("UI Marker - Credits").transform; break; } } public void UnlockAllLevels() { guiMgr.ClearLevelBlockers(); } }