using UnityEngine; public class LookAtMouse : MonoBehaviour { private Vector2 mousePos; private Rigidbody2D rb; private bool stopFollowing; private void Awake() { rb = GetComponent<Rigidbody2D>(); } private void Update() { if (!stopFollowing) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 lookDirection = mousePos - rb.position; float angle = Mathf.Atan2(lookDirection.y, lookDirection.x) * Mathf.Rad2Deg - 90f; rb.rotation = angle; } } public void SetFollowingState(bool state) { stopFollowing = state; } }