using UnityEngine; using UnityEngine.Audio; public class AnimSetMix : MonoBehaviour { public AudioMixer mix; public float reducedVolumeLevel; private AudioSource endAudio; private void Awake() { endAudio = GetComponent<AudioSource>(); } private void SetOutsideCutOff() { mix.SetFloat("endCutOff", 1500f); } private void ReduceVolume() { endAudio.volume = reducedVolumeLevel; } }