UnityGameProjectsCode / NightwatchGame / AnimSetMix.cs
AnimSetMix.cs
Raw
using UnityEngine;
using UnityEngine.Audio;

public class AnimSetMix : MonoBehaviour
{
    public AudioMixer mix;
    public float reducedVolumeLevel;
    private AudioSource endAudio;

    private void Awake()
    {
        endAudio = GetComponent<AudioSource>();
    }

    private void SetOutsideCutOff()
    {
        mix.SetFloat("endCutOff", 1500f);
    }

    private void ReduceVolume()
    {
        endAudio.volume = reducedVolumeLevel;
    }
}