using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeMaterial : MonoBehaviour { //allows for the changing of materials. Called from outside [SerializeField] private Material baseMaterial, altMaterial; [SerializeField] private MeshRenderer lightTube, lightTubeTwo; private void TurnLightOn() { lightTube.material = baseMaterial; lightTubeTwo.material = baseMaterial; } private void TurnLightOff() { lightTube.material = altMaterial; lightTubeTwo.material = altMaterial; } }