using UnityEngine; public class Dumpster : MonoBehaviour { public TrashBin trashBin; private AudioSource dumpsterSound; public GameObject interactionUI; public InteractionTextControl textControl; private bool playerNearby; private void Awake() { dumpsterSound = GetComponent<AudioSource>(); } private void Update() { if (Input.GetKeyDown(KeyCode.E) && trashBin.PickedUp && playerNearby) { GetComponent<BoxCollider>().enabled = false; interactionUI.SetActive(false); playerNearby = false; } if (Input.GetKeyDown(KeyCode.E) && !trashBin.PickedUp && playerNearby) { textControl.DisplayText("Rusty old dumpster."); } } private void OnTriggerEnter(Collider other) { trashBin.SetInDumpsterArea(true); interactionUI.SetActive(true); playerNearby = true; } private void OnTriggerExit(Collider other) { trashBin.SetInDumpsterArea(false); interactionUI.SetActive(false); playerNearby = false; } public void PlayTrashSound() { dumpsterSound.Play(); } }