using UnityEngine; public class FlashLightPickup : MonoBehaviour { public PlayerController playerControl; public GameObject interactionUI; public InteractionTextControl textControl; private bool playerNearby; private bool flashLightActive; private void OnTriggerEnter(Collider other) { interactionUI.SetActive(true); playerNearby = true; } private void OnTriggerExit(Collider other) { interactionUI.SetActive(false); playerNearby = false; } private void Update() { if (Input.GetKeyDown(KeyCode.E) && playerNearby && flashLightActive) { playerControl.SetFlashlightActive(true); gameObject.SetActive(false); interactionUI.SetActive(false); GetComponent<BoxCollider>().enabled = false; } if (Input.GetKeyDown(KeyCode.E) && playerNearby && !flashLightActive) { textControl.DisplayText("Flashlight. Not used much."); } } public void SetFlashLightActive(bool state) { flashLightActive = state; } }