using UnityEngine; public class GameStartControl : MonoBehaviour { public GameObject playerObject; public GameObject gameplayCanvas; public GameObject startMenuCamera; private void Start() { gameplayCanvas.GetComponent<Canvas>().enabled = false; } private void Update() { if (Input.GetKeyDown(KeyCode.E)) { playerObject.SetActive(true); gameplayCanvas.GetComponent<Canvas>().enabled = true; Destroy(startMenuCamera); Destroy(this.gameObject); } } }