UnityGameProjectsCode / NightwatchGame / GameStartControl.cs
GameStartControl.cs
Raw
using UnityEngine;

public class GameStartControl : MonoBehaviour
{
    public GameObject playerObject;
    public GameObject gameplayCanvas;
    public GameObject startMenuCamera;

    private void Start()
    {
        gameplayCanvas.GetComponent<Canvas>().enabled = false;
    }

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            playerObject.SetActive(true);
            gameplayCanvas.GetComponent<Canvas>().enabled = true;
            Destroy(startMenuCamera);
            Destroy(this.gameObject);
        }
    }
}