using UnityEngine; public class KeyPickup : MonoBehaviour { public DoorUse officeDoor; private bool playerNearby; public GameObject interactionUI; public AudioSource pickUpAudio; private bool pickedUpKey; public GameObject keyLight; private void OnTriggerEnter(Collider other) { playerNearby = true; interactionUI.SetActive(true); } private void OnTriggerExit(Collider other) { playerNearby = false; interactionUI.SetActive(false); } private void Update() { if (Input.GetKeyDown(KeyCode.E) && playerNearby && !pickUpAudio.isPlaying) { officeDoor.SetPlayerHasKey(true); interactionUI.SetActive(false); pickedUpKey = true; pickUpAudio.Play(); gameObject.transform.parent.GetComponent<MeshRenderer>().enabled = false; gameObject.transform.parent.GetComponent<Animator>().enabled = false; keyLight.SetActive(false); } if (pickedUpKey && !pickUpAudio.isPlaying) { gameObject.transform.parent.gameObject.SetActive(false); } } }