UnityGameProjectsCode / NightwatchGame / StopAudioAnim.cs
StopAudioAnim.cs
Raw
using UnityEngine;

public class StopAudioAnim : MonoBehaviour
{
    public AudioSource runningAudio, breathingAudio, thumpAudio;
    public GameObject endSequenceSource;
    public GameObject creditsCanvas;

    private void TurnOffAudio()
    {
        breathingAudio.Stop();
        runningAudio.Stop();
        endSequenceSource.SetActive(true);
    }
}