using System.Collections; using UnityEngine; public class AreaBuff : MonoBehaviour { public GameObject grenadeObject; private void Awake() { StartCoroutine(SelfDestruct()); } private void Start() { Destroy(grenadeObject); } private void OnTriggerEnter(Collider other) //when the bot enters the buff area, activate the buff { var target = other.gameObject; if (target.tag == "Target") { Debug.Log("Sent buff to " + target.gameObject); StartCoroutine(target.GetComponent<BotStats>().SupportBuff()); } } //private void OnTriggerStay(Collider other) //if the bot stays in the buff area, keep reactivating the buff //{ // var target = other.gameObject; // if (target.tag == "Target") // { // target.GetComponent<BotStats>().SupportBuff(); // } //} private IEnumerator SelfDestruct() { yield return new WaitForSeconds(10); Destroy(this.gameObject); } }