using TMPro; using UnityEngine; public class GetEXPInfo : MonoBehaviour { private int leadBotEXP; private int blueBotEXP; private int greenBotEXP; private int orangeBotEXP; public TextMeshProUGUI leadText; public TextMeshProUGUI blueText; public TextMeshProUGUI greenText; public TextMeshProUGUI orangeText; HUBTracker tracker; private void Awake() { tracker = GameObject.Find("Persistent Object").GetComponent<HUBTracker>(); } private void Start() { GetEXPValues(); AssignTextValues(); } public void GetEXPValues() { int[] expValues = tracker.GetTempEXPValues(); leadBotEXP = expValues[0]; for (int i = 0; i < expValues[1]; i++) { leadBotEXP += 100; } blueBotEXP = expValues[2]; for (int i = 0; i < expValues[3]; i++) { blueBotEXP += 100; } greenBotEXP = expValues[4]; for (int i = 0; i < expValues[5]; i++) { greenBotEXP += 100; } orangeBotEXP = expValues[6]; for (int i = 0; i < expValues[7]; i++) { orangeBotEXP += 100; } } public void AssignTextValues() { leadText.text = leadBotEXP.ToString(); blueText.text = blueBotEXP.ToString(); greenText.text = greenBotEXP.ToString(); orangeText.text = orangeBotEXP.ToString(); } }