using UnityEngine; public class MissionGetToolTip : MonoBehaviour { private MouseToolTip toolTip; private void Awake() { toolTip = GameObject.Find("HUBUI/Tooltip").GetComponent<MouseToolTip>(); } public void ShowInfo(string info) { toolTip.ShowToolTip(info); } public void HideToolTipInfo() { toolTip.HideToolTip(); } }