using System.Collections.Generic; using TMPro; using UnityEngine; public class OnLorePress : MonoBehaviour { private TextMeshProUGUI loreText; private GameObject loreBlocker; private string loreEntry; private List<GameObject> children = new List<GameObject>(); private void Start() { loreText = GameObject.Find("HUBUI/Information Panel/Lore Text").GetComponent<TextMeshProUGUI>(); foreach (Transform child in transform.GetComponentInChildren<Transform>()) { children.Add(child.transform.gameObject); //adds each child of the specific button to the children list } if (loreBlocker == null) { for (int i = 0; i < children.Count; i++) { if (children[i].name == "Blocker Panel") { loreBlocker = children[i]; } } } } private void Update() { if (loreEntry != null) //finds the lore entry and also controls if the blocker is active or not { loreBlocker.SetActive(false); } else loreBlocker.SetActive(true); } public void OnPressed() { loreText.text = loreEntry; //when the lore button is pressed, this changes the loreText to whatever the description of the item is } public void TextUpdate(string newLoreText) { //takes info from lore script and applies to variables loreEntry = newLoreText; } }