using UnityEngine; using UnityEngine.UI; public class Perk : MonoBehaviour { [System.Serializable] public struct perkStats { public string perkName; public string perkDesc; public Sprite perkImage; public int damageBuff; public int healthBuff; public int rangeBuff; public int accuracyBuff; public int selfHealingBuff; public int speedBuff; public int fireRateBuff; public int stationaryDamageBuff; public int auraSizeBuff; public int throwDistanceBuff; public int partyHealingBuff; }; public perkStats stats = new perkStats(); public void UpdateImage() { GetComponent<Image>().sprite = stats.perkImage; } }