using UnityEngine; public class SlotGetToolTip : MonoBehaviour { private MouseToolTip toolTip; private Slot thisSlot; private void Awake() { toolTip = GameObject.Find("HUBUI/Tooltip").GetComponent<MouseToolTip>(); thisSlot = transform.parent.GetComponent<Slot>(); } public void ShowToolTipInfo() { toolTip.ShowSlotInfo(thisSlot); } public void HideToolTipInfo() { toolTip.HideToolTip(); } }