using UnityEngine; using UnityEngine.SceneManagement; public class UICommands : MonoBehaviour { private UIManager uiMgr; public string level1; private InventoryManager invMgr; private void Awake() { uiMgr = GameObject.Find("Persistent Object").GetComponent<UIManager>(); invMgr = GameObject.Find("Persistent Object").GetComponent<InventoryManager>(); } public void GoToHUB() { SceneManager.LoadScene("HUB scene"); } public void GoToMainMenu() { SceneManager.LoadScene("Main Menu"); } public void GoToLevel1() { SceneManager.LoadScene(level1); //cant directly load levels from within them without causing UI issues and loss of references } public void GoToTestScene() { SceneManager.LoadScene(3); } public void CloseEscapeMenu() { uiMgr.escapeMenuOpen = false; } public void QuitGame() { Debug.Log("Application was closed"); Application.Quit(); } public void BuyNewMissions() //called when buying new missions from the mission screen { var invMgrRef = GameObject.Find("Persistent Object").GetComponent<InventoryManager>(); if (invMgrRef.currency >= 30) { invMgrRef.currency -= 30; invMgrRef.inv.creditCurrency = invMgrRef.currency; } } public void UpdateUI() //called to update the UI when moving on to new screens { invMgr.inv.UpdateSlotUI(); invMgr.inv2.UpdateSlotUI(); invMgr.equipInv.UpdateSlotUI(); invMgr.UpdateEquipment(); } }