using UnityEngine; public class ExitPointer : MonoBehaviour { private GameObject playerObject; private GameObject exitDoor; private Vector3 lookVector; private float xPos; // Start is called before the first frame update void Start() { playerObject = GameObject.Find("PlayerSphere"); exitDoor = GameObject.Find("Exit Doorway"); xPos = transform.rotation.x; } // Update is called once per frame void Update() { //lookVector = playerObject.transform.position - exitDoor.transform.position; xPos = exitDoor.transform.rotation.y - playerObject.transform.rotation.y; //transform.Rotate(0, xPos, 0); //if(transform.rotation.y > xPos) //{ // transform.Rotate(0, 0, 0); //} } }