using TMPro; using UnityEngine; public class GetMissionDescription : MonoBehaviour //attaches to StartUI to get the mission description { private GameManager gameMgr; public TextMeshProUGUI descriptionText; private void Awake() { gameMgr = GameObject.Find("Persistent Object").GetComponent<GameManager>(); } private void Start() { string missionName = gameMgr.missionName; if (missionName == "Defend") { descriptionText.text = "Stop the enemy from destroying our structure"; } else if (missionName == "Protect") { descriptionText.text = "Allied bots are deployed in the area, protect them and destroy all enemies"; } else if (missionName == "Destroy") { descriptionText.text = "Destroy the enemy structure in the area"; } else if (missionName == "Assault") { descriptionText.text = "Take over an enemy held area"; } else if (missionName == "Hack") { descriptionText.text = "Hack into the enemy terminal to gather data"; } else if (missionName == "Kill") { descriptionText.text = "Destroy all enemy bots in the area"; } } }