using UnityEngine; public class MoveDamageValue : MonoBehaviour { // Transforms to act as start and end markers for the journey. private Transform startMarker; private Transform endMarker; // Movement speed in units/sec. public float speed = 1.0F; // Time when the movement started. private float startTime; // Total distance between the markers. private float journeyLength; void Start() { // Keep a note of the time the movement started. startTime = Time.time; // Calculate the journey length. journeyLength = Vector3.Distance(startMarker.position, endMarker.position); } // Follows the target position like with a spring void FixedUpdate() { // Distance moved = time * speed. float distCovered = (Time.time - startTime) * speed; // Fraction of journey completed = current distance divided by total distance. float fracJourney = distCovered / journeyLength; // Set our position as a fraction of the distance between the markers. transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney); if (transform.position == endMarker.position) DeactivateOnReachingEnd(); } public void SetMarkers(Transform startMarker1, Transform endMarker1) { startMarker = startMarker1; endMarker = endMarker1; } public void ResetPosition() { startTime = Time.time; } public void DeactivateOnReachingEnd() { gameObject.SetActive(false); } }