using UnityEngine; public class MissionGetSPWarning : MonoBehaviour { private GameObject warningPanel; private SkillPointsWarning warning; public void SetWarningPanel(GameObject panel) { warningPanel = panel; warning = warningPanel.GetComponent<SkillPointsWarning>(); } public bool SetPointsAndCheck() { warning.SetPoints(); bool pointsAvailable = warning.CheckPoints(); if (pointsAvailable == true) { warning.EnablePanel(); return false; } else return true; } public void SetupMissionInfo(string missionName) { warning.SetupYesButton(missionName); } }