using MouseTools; using UnityEngine; public class MouseReload : MonoBehaviour { private CustomCursor mouseController; private void Start() { mouseController = GameObject.Find("Mouse Base").GetComponent<CustomCursor>(); } public void PlayReload() { mouseController.PlayAnim("MouseReload"); } public void PlayReloadSound() { mouseController.PlayReloadSound(); } public void SetAnimSpeed(float playSpeed) { mouseController.SetPlaySpeed(playSpeed); } public void ResetAnim() { mouseController.PlayAnim("Idle", 2); } }