UnityGameProjectsCode / RelianceGame / Player Control / PlayerInfo.cs
PlayerInfo.cs
Raw
using System.Collections.Generic;
using UnityEngine;

public class PlayerInfo : MonoBehaviour
{
    List<GameObject> friendlyBots = new List<GameObject>();

    private void Start()
    {
        foreach (GameObject bot in GameObject.FindGameObjectsWithTag("Target"))
        {
            if (bot.GetComponent<Health>() && bot.GetComponent<AIMachine>())
                friendlyBots.Add(bot);
        }

        friendlyBots.Remove(this.gameObject);
    }

    public List<GameObject> GetFriendliesList()
    {
        return friendlyBots;
    }
}