using UnityEngine; public class ButtonSave : MonoBehaviour { HUBTracker tracker; InventoryManager manager; SaveFileManager saveInfo; private void Start() { tracker = GameObject.Find("Persistent Object").GetComponent<HUBTracker>(); manager = GameObject.Find("Persistent Object").GetComponent<InventoryManager>(); saveInfo = GameObject.Find("Persistent Object").GetComponent<SaveFileManager>(); } public void SaveOnPress() { saveInfo.SendDataToSaveSystem(); } public void LoadOnPress() { tracker.LoadDataFromFile(saveInfo.saveFileName); manager.LoadInventoryData(saveInfo.saveFileName); } public void SetOnManagerLevelLoad() //called from the main menu to have the Inventory manager load data after the HUB is loaded to avoid missing references { manager.loadDataOnLevelLoad = true; } public void ClearDataForNewGame() //called when pressing the new game button on the main menu, clears all data related to saves { manager.resetDataForNewGame = true; } public void ClearInventoryChildren() { manager.DeleteChildObjects(); } }