UnityGameProjectsCode / RelianceGame / Save Data Control / FileData.cs
FileData.cs
Raw
using System.Collections.Generic;

[System.Serializable]
public class FileData
{
    public List<string> fileNames = new List<string>();

    public string latestSaveGame = "";

    public FileData(SaveFileManager saveMgr)
    {
        for (int i = 0; i < saveMgr.fileNames.Count; i++)
        {
            fileNames.Add(saveMgr.fileNames[i]);
        }

        latestSaveGame = saveMgr.saveFileName;
    }
}