using System.Collections.Generic; [System.Serializable] public class FileData { public List<string> fileNames = new List<string>(); public string latestSaveGame = ""; public FileData(SaveFileManager saveMgr) { for (int i = 0; i < saveMgr.fileNames.Count; i++) { fileNames.Add(saveMgr.fileNames[i]); } latestSaveGame = saveMgr.saveFileName; } }