UnityGameProjectsCode / RelianceGame / Save Data Control / SettingsData.cs
SettingsData.cs
Raw
[System.Serializable]
public class SettingsData
{
    public float[] volumes;

    public SettingsData(SaveFileManager saveMgr)
    {
        volumes = new float[4];

        for (int i = 0; i < volumes.Length; i++)
        {
            volumes[i] = saveMgr.volumes[i];
        }
    }
}