using TMPro; using UnityEngine; using UnityEngine.UI; public class SettingsSliderSendValue : MonoBehaviour { SettingsControl sControl; public TextMeshProUGUI volumeValueText; private void Awake() { sControl = GameObject.Find("SettingsUI").GetComponent<SettingsControl>(); } private void Start() { UpdateValues(); } public void UpdateValues() { string parentName = gameObject.transform.parent.gameObject.name; Debug.Log(sControl.GetMasterVolume()); switch (parentName) { case "Master Volume Text": GetComponent<Slider>().value = sControl.GetMasterVolume(); break; case "Environment Sounds Text": GetComponent<Slider>().value = sControl.GetEnvVolume(); break; case "Music Volume Text": GetComponent<Slider>().value = sControl.GetMusicVolume(); break; case "Sound Effects Volume Text": GetComponent<Slider>().value = sControl.GetSFXVolume(); break; } volumeValueText.text = GetComponent<Slider>().value.ToString(); Debug.Log("Inital values set in Sliders"); } public void SendValueToSettingsControl() { Debug.Log("Sending value"); float volumeValue = GetComponent<Slider>().value; string parentName = gameObject.transform.parent.gameObject.name; switch (parentName) { case "Master Volume Text": sControl.SetMasterVolume(volumeValue); break; case "Environment Sounds Text": sControl.SetEnvVolume(volumeValue); break; case "Music Volume Text": sControl.SetMusicVolume(volumeValue); break; case "Sound Effects Volume Text": sControl.SetSFXVolume(volumeValue); break; } volumeValueText.text = volumeValue.ToString(); } }