UnityGameProjectsCode / RelianceGame / Save Data Control / ShopData.cs
ShopData.cs
Raw
using System.Collections.Generic;

[System.Serializable]
public class ShopData
{
    public List<int> armoryItemIDs = new List<int>();
    public List<int> junkItemIDs = new List<int>();
    public List<int> weaponItemIDs = new List<int>();
    public List<int> specialItemIDs = new List<int>();

    public ShopData(SaveFileManager saveMgr)
    {
        armoryItemIDs = saveMgr.GetArmoryInfo();
        junkItemIDs = saveMgr.GetJunkInfo();
        weaponItemIDs = saveMgr.GetWeaponInfo();
        specialItemIDs = saveMgr.GetSpecialInfo();
    }
}