UnityGameProjectsCode / RelianceGame / Stat Control / InformantEnemyHealthLookAt.cs
InformantEnemyHealthLookAt.cs
Raw
using UnityEngine;

public class InformantEnemyHealthLookAt : MonoBehaviour
{
    private RectTransform rectT;
    private Transform trans;

    public bool notCanvasObject = false;

    private void Awake()
    {
        if (!notCanvasObject)
            rectT = GetComponent<RectTransform>();
        else
            trans = GetComponent<Transform>();
    }

    private void Update()
    {
        if (!notCanvasObject)
            rectT.eulerAngles = new Vector3(40, 0, 0);
        else
            trans.eulerAngles = new Vector3(0, -90, 45);
    }
}